Briccup Playtest

Exciting news! Exactly two years to the day after we first showed Briccup (then still called Thrillion) at the Reboot Develop conference in Dubrovnik, we have now reached the playtest phase. The game’s entire visual design will still get a complete overhaul, but the gameplay is working and we have a full set of 100 playable levels.

The game should be complete and available for Windows, Mac, Linux, Android, and iOS systems later this year.

Reboot Develop 2019 Recap

Last week, we attended Reboot Develop 2019 in Dubrovnik. Three days of interesting talks by the likes of Amy Hennig, Warren Spector, Patrice Désilets, Charles Cecil, and many more.

And also three days of talking to other indie devs and watching people play our games, giving valuable feedback and some interesting new ideas.

Some were frustrated when they couldn’t crack our own attraction highscores:

But while we were away at one of the talks, “mk” came along and did just as well as we usually do:

Needless to say, we came back with a long list of improvements, tweaks, and new features for our games. We had a great time and will be back next year – when, if all goes well, we’ll be showing the finished versions of both games.

Reboot Develop Blue 2019

We’ll be at Reboot Develop Blue in Dubrovnik from 11 to 13 April, demoing our two work in progress games, attraction and Thrillion, at the Indie Expo Area.

MORE THEN 142 SPEAKERS, 2000 ATTENDEES AT REBOOT DEVELOP BLUE 2019, LAST MINUTE TICKETS AVAILABLE – Reboot Develop Blue…

Gepostet von Reboot Develop conference am Freitag, 5. April 2019

We got some Stuff ready just in time for the conference: